A Day As AI imagines what a “day” might feel like from the perspective of an artificial intelligence.
Instead of presenting AI as abstract code or neutral logic, the project breaks down machine perception into three intertwined modes—Embodied, Sensory, and Intent.
By slot-machine randomization and playful visual recombinations, the interface stages how AI might construct meaning from gestures, physical cues, and situational prompts.
1. Pull the lever to generate a new combination.
2. The system selects:
Together they form a speculative “moment” of AI perception—an imagined micro-narrative of how an AI interprets bodies, objects, and motivations.
Each refresh simulates a different reading, gesture, or interpretation, offering a playful entry into machine logic and embodied intelligence.
The 35 embodied reference images used in this project are sourced from a wide range of artist archives, museum collections, design platforms, and Pinterest-curated visual boards. Images © their respective creators. They are used exclusively for non-commercial, research-based visualization.
Selected References include works by Erwin Wurm, Bea Camacho, Annie Collinge, Csilla Klenyanszki, Ernesto Neto, Rebecca Horn, Lucy McRae & Bart Hess, Charles Fréger, Craig Green, Andreas Senoner, Hoda Zarbaf, and others.
All referenced images and artworks remain © their respective creators. They are included here strictly for non-commercial, research-based visualization within the context of this project.
Sources include Art Basel, Dezeen, SFGate, Colossal, NotoFu, HappenArt, and artist studio archives.